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NPC levels | Creature Stats | Armor Values | Weapon Values | Weapon Stats | Spell Table | Potions | Sigil Stones


NPC Level Table

Enemy Type
Level Offset
Min Level
Max Level
Leveled items:
Normal Guard
8
11
22
 
Special Guard
10
14
32
 
Arena Pit Dog
0
4
8
 
Arena Brawler
1
7
13
 
Arena Bloodletter
2
10
15
 
Arena Myrmidon
3
13
20
 
Arena Warrior
4
16
25
 
Arena Gladiator
5
20
30
 
Arena Hero
6
26
35
 
Arena Champion
6
30
38
 
         
Weak Enemy
-2
1
8
Iron, fur, rarely steel or leather
Normal Bandit, Mage, etc.
-1
1-2
10
Iron, fur, steel, leather and chain
Highwayman
1
3
11
Iron, fur, steel, leather and chain
Vampire
1-2
4-6
16
Iron, fur, steel, leather and chain
Human Boss
4
11+
25
Slight chance of Glass and Daedric
Vampire Matriarch
5
14+
35
Anything
Special Boss (from some quests and special locations)
4+
varies
30+
Anything


Creature Stats Table
(in progress)

Type
Level
HP
Spell Pts
Fatigue
Atk
Notes:
Human Imperial
1
34
200
160
-
just here for comparison
Human Imperial
5
98
218
178
-
just here for comparison
Human Imperial
10
147
248
214
-
just here for comparison
Human Imperial
20
244
282
282
-
just here for comparison

Wildlife

           
Mud Crab
1
8
 
50
7
new: passive, smaller, faster
Giant Mud Crab
2
13
 
50
11
new: larger
Slaughterfish
1
9
 
120
12
 
Field Rat
1
4
 
60
1
new: passive, smaller SPD:19
Rat
1
5
 
60
2
SPD:15
Giant Rat
1
8
 
60
3
new: larger SPD:12
Dog
1
20
 
160
6
 
Wolf
2
35
 
100
7
 
Timber Wolf
4
60
 
250
14
 
Wild Boar
4
60
 
250
12
new: passive unless attacked, smaller
Boar
5
80
 
250
17
 
Wild Bear
5
130
 
200
19
new: passive unless attacked, smaller
Black Bear
7
160
 
200
24
 
Brown Bear
14
330
 
240
44
 


Undead

Level
HP
Spell Pts
Fatigue
Atk
 
Skeleton
1
45
 
100
5*
SPD:15
Skeleton Guardian
6
130
 
180
8*
SPD:18
Skeleton Hero
10
180
 
300
12*
SPD:21
Skeleton Champion
15
250
60
350
14*
SPD:23
Zombie
2
65
 
165
12
 
Headless Zombie
8
170
 
165
26
 
Dread Zombie
14
300
 
200
38
 
Ghost
2
25
45
50
0
 
Ancient Ghost
9
170
120
200
0
 
Wraith Faded
12
155
130
180
16
 
Wraith
16
210
150
200
20
 
Gloom Wraith
24
280
160
255
24
 
Nether Lich
18
230
400
200
18
 
Lich
26
385
800
290
24
 
            *ATK value before using weapon


Tough Creatures

Level
HP
Spell Pts
Fatigue
Atk
 
Cave Imp
2
18
18
100
5
new: smaller, faster, less magicka
Imp
5
28
85
100
8
 
Goblin
3
40
 
100
1*
*ATK value before using weapon
Tribe Goblin
5
55
 
120
2*
 
Goblin Skirmisher
8
75
 
160
3*
 
Goblin Beserker
13
100
 
180
4*
 
Goblin Shaman
15
120
100
200
2*
 
Goblin Warlord
20
160
 
220
6*
 
Wild Troll
5
69
 
200
12
new: smaller, faster, weaker
Troll
8
120
 
260
15
 
Savage Troll
13
180
 
280
20
 
Azhklan Wild Troll
6
80
 
250
11
easy
Azhklan Troll
9
145
 
280
17
medium
Azhklan Savage Troll
13
195
 
300
25
hard
Azhklan Dire Troll
17
250
 
350
38
very hard
Minotaur
12
270
20
400
30
 
Minotaur (weapon)
14
285
20
400
25
 
Minotaur Lord
20
440
40
450
45
 
Minotaur Lord (weapon)
20-40
450+
40+
450+
40+
leveled


Daedra

Level
HP
Spell Pts
Fatigue
Atk
Notes:
Scamp Stunted
2
40
25
100
10
 
Scamp
5
80
50
200
15
 
Clannfear Runt
4
75
 
150
15
 
Clannfear
11
180
 
250
36
 
Flame Atronach
7
150
100
200
5
 
Frost Atronach
13
280
60
165
31
 
Storm Atronach
17
350
130
165
35
 
Daedroth
14
280
20
500
40
 
Daedroth Lord
21
380
30
500
52
new: larger, faster
Spider Daedra
16
300
150
285
16
 
Xivilai
19
320
160
350
42
 
Xivilai (weapon)
21
340
140
400
40
 
Lesser Xivilai
14
230
80
300
27
new: smaller, weaker
           
Dremora Churl
4
78
179
187
   
Dremora Caitiff
8
116
195
215
   
Drem Kynval
12
145
208
243
   
Drem Kynreeve
16
175
223
273
   
Drem Kynmarchr
20
204
239
303
   
Drem Markynaz
24
230
252
325
   
Drem Valkynaz
28
265
260
356
   
             


Armor Values Table

Note that these are the base values for curiass; the values of other pieces are based on this.

Type
Base AR for Curiass
Weight
Health
Cost
Notes
Fur
4
10
100
25
 
Rough Leather
4
13
75
40
 
Leather
7
13
250
100
 
Townguard
9
22
400
200
 
DB Leather
14
7
500
-
 
Blackwtr
9
13
250
200
 
Chain
9.5
20
400
250
 
Imp. Dragon
13
13
300
350
 
Mithril
11
15
700
940
lightweight
Elven
13.5
20
800
2300
 
Glass
16
14
900
4600
lightweight
         
Iron Rusty
6
46
160
25
 
Iron
8
46
300
50
 
Steel
12.5
39
600
200
 
Imp. Palace
12.5
38
625
300
 
Legion
12.5
39
600
250
 
Blades
13
46
650
325
 
T. Septim
13
52
900
750
 
Imp. Dragon
14
52
800
850
 
Blackwood
14
57
900
700
 
Dwarven
15
59
900
800
 
Orcish
16
52
1200
2000
 
Ebony
19
65
1900
3400
 
Emperor
20
46
2300
-
 
Dremora Churl
9
82
200
150
 
Dremora Caitiff
12
80
400
275
 
Drem Kynval
14
78
700
400
 
Drem Kynreeve
15
76
1300
850
 
Drem Kynmarchr
16
74
1500
1800
 
Drem Markynaz
18
72
1800
2300
 
Daedric
22
70
3500
6100
 


Weapon Values Table

Note that these are the base values for longsword; the values of other pieces are based on this.

Type
Damage
Weight
Health
Cost
Notes
Iron Rusty
x.55 (9)
x1.25
x.4
x0.15
 
Iron
x.75 (10)
x1.25
x.7
x0.3
 
Iron Fine
x.85 (11)
x1.25
x.8
x0.4
 
Steel
0 (13)
0
0
0
 
Steel Fine
x1.1 (14)
x.9
x1.3
x1.5
 
Silver
x1.2 (16)
x1.1
x1.7
x2.5
ignores normal weapon resistance
Dwarven
x1.6 (21)
x1.2
x2
x4
 
Elven
x1.75 (23)
x.7
x1.5
x7
lightweight
Glass
x2.1 (27)
x.5
0
x10
lightweight
Ebony
x2.2 (29)
x1.8
x2.3
x12
 
Dremora
x1.65 (21)
x3
x1.5
x3.5
ignores normal weapon resistance
Daedric
x2.4 (32)
x2.3
x3
x18
ignores normal weapon resistance


Weapon Stats Table

Note that these are the base values for steel; the values of other pieces are based on this.

Type
Damage
Weight
Reach
Speed
Health
Cost
Notes
Dagger
7
2
0.6
1.55
350
40
 
Shortsword
9
5
0.95
1.35
325
70
 
Longsword
12
8
1.05
1.1
300
100
 
Katana
13
7
1.05
1.2
260
220
faster, sharper, less health
Cutlass
12
7
1.05
1.15
280
150
lighter, faster
Claymore
18
15
1.3
.8
350
200
 
Dai-katana
19
14
1.35
.87
300
440
faster, sharper, less health
Mace
13
10
0.85
.9
500
70
 
War Axe
13
11
0.8
1.0
400
80
 
Battle Axe
23
20
0.95
.7
500
160
 
Warhammer
25
26
1.05
.63
1000
200
 
Club
11
8
.8
.9
300
25
 
Bow
14
11
-
.6 to .8
250
130
speeds differ
Arrow
15
.13
-
-
-
2
 


Spell Table

Name
Effect
Magnit.
Area
Duration
Range
Mag. Cost
Notes
Basic Heal
Restore health
1
-
15
Self
24
Starting spell; 15HP healed
Heal
Restore health
9
-
4
Self
58
36HP healed
Greater Heal
Restore health
20
-
3
Self
133
60HP healed
Superior Heal
Restore health
51
-
2
Self
291
102HP healed
Arkay's Embrace
Restore health
67
-
2
Self
422
134HP healed
Fire Bolt
Fire Damage
2
-
5
Target
12
10 damage
Searing Arrow
Fire Damage
5
-
4
Target
31
20 damage
Flame Spear
Fire Damage
9
-
4
Target
65
36 damage
Inferno Lance
Fire Damage
24
-
3
Target
173
72 damage
Dagon's Flame
Fire Damage
47
-
3
Target
410
141 damage
Heat Wave
Fire Damage
10
12
4
Target
105
40 damage
Fire Storm
Fire Damage
16
15
4
Target
309
64 damage
Flame Tempest
Fire Damage
22
18
4
Target
558
88 damage
Burning Touch
Fire Damage
3
-
5
Touch
13
15 damage
Fiery Grasp
Fire Damage
7
-
4
Touch
31
28 damage
Scorching Blow
Fire Damage
16
-
3
Touch
68
48 damage
Searing Embrace
Fire Damage
45
-
2
Touch
172
90 damage
Name
Effect
Magnit.
Area
Duration
Range
Mag. Cost
Notes
Summon Skeleton
Summon
-
-
45
Self
33
 
Summon Zombie
Summon
-
-
45
Self
49
 
Summon Ghost
Summon
-
-
45
Self
59
 
Summon Scamp
Summon
-
-
45
Self
81
 
Summon Flame Atronach
Summon
-
-
45
Self
121
 
Summon Headless Zombie
Summon
-
-
45
Self
151
 
Summon Skeleton Hero
Summon
-
-
45
Self
178
 
Summon Dremora
Summon
-
-
45
Self
195
 
Summon Clannfear
Summon
-
-
45
Self
203
 
Summon Faded Wraith
Summon
-
-
45
Self
236
 
Summon Frost Atronach
Summon
-
-
45
Self
275
 
Summon Daedroth
Summon
-
-
45
Self
332
 
Summon Storm Atronach
Summon
-
-
45
Self
337
 
Summon Skeleton Champion
Summon
-
-
45
Self
410
 
Summon Dremora Lord
Summon
-
-
45
Self
423
 
Summon Spider Daedra
Summon
-
-
45
Self
526
 
Summon Xivilai
Summon
-
-
45
Self
540
 
Summon Gloom Wraith
Summon
-
-
40
Self
624
 
Summon Lich
Summon
-
-
35
Self
735
 


Potion Table

Name
Effect
Magnit.
Area
Duration
Range
Price
Notes
Weak Tonic
Restore health
5
0
4
Self
39
20HP healed
Tonic
Restore health
10
0
5
Self
100
50HP healed
Strong Tonic
Restore health
20
0
6
Self
270
120HP healed
Elixir
Restore health, fatigue, magicka
75, 75, 50
0
2
Self
999
150HP, 150FTG and 100MP healed
               


Sigil Stones (needs updating)

Name
Effects
Magnit.
Area
Duration
Range
Subjacent Fire Stone
Fire Damage
3
-
3
Touch
 
Fire Resistance
55
-
0
Self
 
Weak. to Frost, Shock
10
-
0
Self
Latent Fire Stone
Fire Damage
4
-
3
Touch
 
Fire Resistance
70
-
0
Self
 
Weak. to Frost, Shock
15
-
0
Self
Ascendent Fire Stone
Fire Damage
5
-
3
Touch
 
Fire Resistance
85
-
0
Self
 
Weak. to Frost, Shock
20
-
0
Self
Transcent Fire Stone
Fire Damage
6
-
3
Touch
 
Fire Resistance
100
-
0
Self
 
Weak. to Frost, Shock
25
-
0
Self

 

Have a Fishy Stick!